Issue#1437: Unity Android Plugin Error: java.lang.NoClassDefFoundError: Failed resolution of JAVA Class

  • Hello everyone, I'm trying to build an Android plugin following the instructions here: http://www.thegamecontriver.com/2015/04/android-plugin-unity-android-studio.html
    I was able to compile and integrate my plugin in Unity, and everything works as expected. But now, I'm trying to add external libraries to my plugin (so far I've tried Facebook Android SDK, Google Analytics..) and when I try to use any of the classes stored in these libraries I'm getting the following errors:...

    Unity Android Plugin Error: java.lang.NoClassDefFoundError: Failed resolution of JAVA Class

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  • Issue#452855: Unity - Android plugin java.lang.ClassNotFoundException

    Hey, I'm currently attempting to build my first Android plugin for Unity. I've followed this guide completely: http://www.thegamecontriver.com/2015/04/android-plugin-unity-android-studio.html The plugin worked fine so I continued to add my own needs to it, which is calling the Google Play location services in Unity. To do this I added this code to the MainActivity class made in the tutorial: Code (JavaScript): package com.volo.capto;   import android.Manifest; import... Android plugin java.lang.ClassNotFoundException

  • Issue#104299: Unity - java.lang.Error: FATAL EXCEPTION [main]

    I made an android live wallpaper using this https://www.assetstore.unity3d.com/en/#!/content/52110 with unity5.1.2 test apk on android is work but when click settings menu and any option "basic Fram and Quality" is crash any way to discover the problem?

  • Issue#193499: Unity - Crash in Resources.Load: Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEG

    We are seeing a number of errors such as the one below where a crash occurs that appears to be an unhandled null pointer in native Unity Java code. These errors occur for users that have played our game for 1-3 hours continuously. We have no way of determining what is causing these errors and they don't seem to be relate to any particular assets we are loading. They occur for some assets that were previously loaded just fine by these same users in the same session. Is anyone else seeing... Crash in Resources.Load: Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEG

  • Issue#432929: Unity - Android Plugin - Call C# from Java

    I want to call a method in C# from Java via JNI. Did someone try this before with Unity or is it even possible?

  • Issue#498582: Unity - java.lang.error

    Hi guys, we have a bug that seems to happen multiple time on our project live on Android store : java.lang.Error: FATAL EXCEPTION [main] Unity version : 5.1.4f1 Device model : samsung SM-G920F Device fingerprint: samsung/zerofltexx/zeroflte:6.0.1/MMB29K/G920FXXS3DPB2:user/release-keys Caused by: java.lang.Error: signal 6 (SIGABRT), code -6 (?), fault addr -------- Build fingerprint: 'samsung/zerofltexx/zeroflte:6.0.1/MMB29K/G920FXXS3DPB2:user/release-keys' Revision: '11'...Click to expand... java.lang.error

  • Issue#613385: Unity - Accessing PlayerPrefs from Android native Java plugin

    I'm working with my exported Google Android Project in my Android Studio. I needed to access Unity's PlayerPrefs in my Java code. This is how it's done: Code (Java): //there are other ways you can get your app context, this is for using in static functions: Context appContext = UnityPlayer.currentActivity.getApplicationContext();   //PlayerPrefs: unity uses package name for preferences file ("com.example.app") SharedPreferences prefs =... Accessing PlayerPrefs from Android native Java plugin

  • Issue#808808: Can I control Unity's frame render timing from an Android java plugin?

    Is it possible to take control of the native Unity Player child View and override its onDraw() function to delay the Render until its needed? if not what are other options for doing this? the idea is to render the unity frames on demand rather than continuously

  • Issue#943143: Android - java.lang.NoClassDefFoundError: com.google.firebase.FirebaseOptions

    This is another bug that has been around a while. I don't even use Firebase... java.lang.NoClassDefFoundError: com.google.firebase.FirebaseOptions And here is what the PM said: Thanks for posting the question Sanket. I'm the PM on Firebase Test Lab (formerly Cloud Test Lab). Wanted to... java.lang.NoClassDefFoundError: com.google.firebase.FirebaseOptions

  • Issue#1078849: Unity - Error : java.lang.IllegalArgumentException: Unable to load native library: libmain.so

    Hi , My unity developed game had received issue from android 6.0 (on other versions it's working well),according to complain game immediately fails on start , I have received other issues in past but I can track the stack trace and fix the error ,but here I can't understand what could be the problem .. Can someone guide me where I could be wrong ? Following is the crash report I have received on my developers account : java.lang.RuntimeException: Unable to start activity... Error : java.lang.IllegalArgumentException: Unable to load native library: libmain.so

  • Issue#1174349: Unity - Android SDK Detection - Failed java version detection for '/usr/lib/jvm/java-8-oracle/bin/ja

    Background: I guess this attempt might be too crazy but I'm building for GearVR in Ubuntu 16.04, in AWS, headless. Currently using 5.4.0f3. I can run editor tests, and even build our "Android Mono" target using `xvfb-run`, and `-quit -batchmode -nographics`. This yields an apk file that installs and launches, but the crashes straightaway, which is fine, it's not a real target. But when I try to build for... Android SDK Detection - Failed java version detection for '/usr/lib/jvm/java-8-oracle/bin/java'

  • Issue#1792: Unity - Crash Exception libmono java lang

    I have some crashes, but i dont know where they come from, if someone can help me please, Thanks. java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 5.0.1f1 Device model : bq Aquaris E4.5 Device fingerprint: bq/Aquaris_E45/Aquaris_E45:4.4.2/KOT49H/1424776485:user/release-keys Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 6957a9d8 Build fingerprint: 'bq/Aquaris_E45/Aquaris_E45:4.4.2/KOT49H/1424776485:user/release-keys' Revision: '0' pid: 15105,... Crash Exception libmono java lang

  • Issue#85941: Unity - Build failing due to Java error

    After months of using cloud build, I've suddenly started getting these errors over the last few days. it kind of looks like an error in the virtual build machine but there's no indication of what to do to fix this. The output log is: Code (csharp): Summary: 1 warnings, 84 errors:   ERROR: [Errno 1] Operation not permitted: '/BUILD_PATH/anthony-gowland.tealyorangey.default-windows-desktop-32-bit/Library/AnnotationManager' ERROR: [Errno 1] Operation not permitted:... Build failing due to Java error

  • Issue#94018: Unity - Can I use Android SDK as a Java IDE?

    I am having lots of trouble with Java in Visual Studio 2015. Seems it does not officially support Java I didn't know this. I read not to use Eclipse and that I would be better off using bluestacks and android SDK Let me know if this would be feasible.

  • Issue#133304: Strange crash: java.lang.Error: signal 11 at libunity (Native Method)

    Hello, we just release our game for the android market and we've got several crash reports from different devices. Unfortunately the crash log doesn't help me .... so i was wondering if someone came across the same issue. If i mange to reproduce the bug on 100% on an empty project, i will submit a bug report. First of all the crash happens on some specific devices and at random events and time. Sony D5803 ( Sony Xperia Z3 Compact) Samsung GT-I9505 (Galaxy S4) Asus K00E (Fonepad 7) OnePlus... Strange crash: java.lang.Error: signal 11 at libunity (Native Method)

  • Issue#170436: Unity - [IL2CPP] Android: Compilation failed error

    Hello, Today I tried to compile my game with IL2CPP option enabled, but it gave the following error. Exception: IL2CPP Compilation failed UnityEditor.Android.AndroidIl2CppClangCompiler.CompileDynamicLibrary (System.String outFile, IEnumerable`1 sourceFiles, IEnumerable`1 includePaths, IEnumerable`1 libraries, IEnumerable`1 libraryPaths) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:218)...Click to expand... [IL2CPP] Android: Compilation failed error

  • Issue#217502: java.lang.Error in UnityMain in 5.3.3p1

    Hi, we jump from 5.2 to 5.3 and our users report a consequent amount of crash compared to the last build. Crash is : java.lang.Error: FATAL EXCEPTION [main] Unity version : 5.3.3p1 Device model : asus ASUS_Z00AD Device fingerprint: asus/WW_Z00A/Z00A:5.0/LRX21V/2.20.40.168_20160202_1100_user:user/release-keys Caused by: java.lang.Error: signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 35b2982e Build fingerprint:... java.lang.Error in UnityMain in 5.3.3p1

  • Issue#295990: Unity - 5.4.0B10 - Native Plugin Issue - .bundle broken and error with .dll (regression)

    In both 5.4.0B9 and the latest 5.4.0B10, .bundle files are no longer recognized. There is also an error thrown now when inspecting a .dll file. GetEditorTargetName is not allowed to be called from a MonoBehaviour constructor, call it in Awake or Start instead. Called from script 'PluginImporterInspector' on game object ''. See "Script Serialization" page in the Unity Manual for further details. UnityEditor.PluginImporterInspector:.ctor()Click to expand... The bug report was filed under case... 5.4.0B10 - Native Plugin Issue - .bundle broken and error with .dll (regression)

  • Issue#346727: Unity - Java Script error help!

    So i am making this game for College assingment and i am trying to make a Pick up flash light script. but i am having problems with this script that i have gotten help with. I have these 6 errors that i want to resolve but have a feeling that they have been updated since unity5. Can someone please help me fix these errors college tutor cant be contacted and need this resolved ASAP!! If i am been completely stupid please forgive, I am still learning. Thank you so much in... Java Script error help!

  • Issue#373378: Unity - how can i use a generics java class with androidjavaproxy as a call back?

    as title thx

  • Issue#387589: Android - In convertible Types: Cannot cast 'java.lang.Object[]' to 'java.lang.Double'

    I am trying to retrieve data from foursqaure API, however, when I try to retireve the places rating I am getting the error message which says In convertible Types: Cannot cast 'java.lang.Object[]' to 'java.lang.Double' . Please help. Code (Text):  public class CustomListAdapter extends... In convertible Types: Cannot cast 'java.lang.Object[]' to 'java.lang.Double'

  • Issue#397619: Blackberry - Uncaught exception: Java.lang.Error then phone icon vanished

    I have a problem with my blackberry bold 9790. It came up with the error Uncaught exception: Java.lang.Error. I restarted it, took the battery out and wiped my device after it persisted. The error disappeared but so did my phone icon on the home screen which means I can no longer make or receive calls. The dial button & drop buttons no longer work. I tried rebooting, resetting but my device no longer wipes. When I do a reset it comes back up with all apps in tact and problem still persisting. I tried doing a software update but the device is already on the latest version. Please assist, I've really tried everything

  • Issue#420499: Integrating Java/Eclipse Android application in Unity Game engine

    Hi, We have an app developed using using Java/Eclipse for Android and Objective-c/Xcode for iOS. We have a new requirement wherein we have to add games in the app using game engine. So the question is, how do we integrate Unity game engine into our existing framework? If this is not possible, then what is the other alternative? Any help is appreciated

  • Issue#440812: Android - Andriod studio Error:Could not open cache fileSnapshots.bin java.io.IOException: The file

    I'm trying to build my project but keep getting this error http://prntscr.com/aqpgoa . I tried to delete the file manually but it keeps reappearing.

  • Issue#519651: Android - java.lang.Exception: Method .. should be public When user junit 4.12.0

    hello this my code my test Code (Text):   package UnitTests;   import android.test.suitebuilder.annotation.SmallTest;   import org.junit.Test;   import static org.junit.Assert.assertEquals; import static org.junit.Assert.assertFalse; import static org.junit.Assert.assertTrue; /**  * Created by on... java.lang.Exception: Method .. should be public When user junit 4.12.0

  • Issue#548079: Android - EWS-JAVA-API: java.lang.VerifyError: microsoft/exchange/webservices/data/ExchangeServiceBa

    I know this question has been asked several time but not a single solution worked for me. I spent almost three days on all the available solutions I am using android studio. I have used code and libraries provided on this link: Github link for... EWS-JAVA-API: java.lang.VerifyError: microsoft/exchange/webservices/data/ExchangeServiceBase

  • Issue#620802: Android Unity plugin - Class not found exception

    I want to export an android library to Unity, but that Android gives the following error: 05-1412:58:10.60118408-18408/? E/AndroidRuntime: FATAL EXCEPTION: main Process: com.joostverbraeken.weargame, PID:18408 java.lang.RuntimeException:Unable to instantiate activity ComponentInfo{com.joostverbraeken.weargame/com.joostverbraeken.weargame.MainActivity}: java.lang.ClassNotFoundExceptionidn't find class "com.joostverbraeken.weargame.MainActivity" on path: DexPathList[[zip file...Click to expand... Android Unity plugin - Class not found exception

  • Issue#642700: Linux - java.lang.NoClassDefFoundError: org/jdom/input/SAXBuilder

    Hya, Based on this script, I am trying to make pdfgrep equivalent of odt file. (odtgrep??) At my first step, with minor modification, Code: javac -cp /usr/share/java/jdom1.jar OpenOfficeParser.java worked. But next step, Code: java OpenOfficeParser gives me an error related to SAXBuilder, as title line reads. Web search gives me that this error pops out when jdom-1.0 is NOT used. I have debian repo jdom1, which looks like "jdom1-1.1.3". I checked jdom2 (debian repo, 2-2.0.5), which gives me some other errors. Does anybody else run into same situation? Or as suggested in this thread, I should seek something else ?? My penguin is debian stretch. Thanks in advance. cheers

  • Issue#697942: Unity - java.lang.RuntimeException: Unable to instantiate receiver com.tune.TuneTracker

    Hi, We have a game and using Tune as an analytics library. Using latest Unity (5.3.4f1) and getting apk over Unity (no eclipse/android studio). Our game is in the playstore for several months and we are observing some "app cannot be opened" crashes on some devices with the crash logs below: java.lang.Error: FATAL EXCEPTION [main] Unity version : 5.3.4f1 Device model : samsung SM-J700H Device fingerprint:... java.lang.RuntimeException: Unable to instantiate receiver com.tune.TuneTracker

  • Issue#774328: Unity - Fatal error java.io.IOException

    I got this email from Unity Cloud: FATAL: java.io.IOException: Unexpected termination of the channel Caused by: java.io.IOException: Unexpected termination of the channel ERROR: Build step failed with exception Finished: FAILURE Doesn't seem like it has anything to with my project. Is this due to some error in Unity Cloud? Let me know if you guys need anything to debug this, like a project ID.