Issue#1707: Unity - Hello everyone, Im new and starting a project!

  • Hello unity forum, tis is my first forum post!. I wanted to start off by asking you all how you think I should start on the path of game development.

    My goal here is rather ambitious. I am attempting to build a large sandbox video game for PC platforms and other gaming console platforms and for the past while now I've started by getting a bit more familiar with how unity works as well as coming up with a concept for the game itself. Upon taking things into consideration I've decided that I...

    Hello everyone, Im new and starting a project!

    0 Answers

    Sorry, your answer is too short !

  • Issue#198587: Unity - Project transfer Win to Mac list SystemGeneric.Collections issue

    Here is a transcript of an inquiry made on Unity answers Posted here to increase the chance of solving this CrossPlatform issue, within Unity Itself --------- A dedicated Crossplatform support Subform, this place needs ------------- Hello there. We are a two humans team, 1 of us is on a Windows machine, the other on a Mac both with the last version of Unity. On windows the code works just fine, android builds work too. The project was also transferred to a mac, ( by transferring... Project transfer Win to Mac list SystemGeneric.Collections issue

  • Issue#235851: Unity - [Bug] Project Name make certification issue

    Hi, Unity Tech guys, My project name of Unity(5.3.3f1) has a blank(space character), it can be exported/packaged right, but it will bring a certification failed in Windows Dev Center dashboard when I submit for approval, so I think it's a bug. View attachment 176614 View attachment 176615 After I remove this blank(space character) as "AncientContinent", it's OK. Unity exports Visual Studio project files by this project name configure, maybe some problems would be generated... [Bug] Project Name make certification issue

  • Issue#341898: Unity - Survival Shooter project baked lighting/shadow issue

    Hi there, I've recently started learning Unity3d (using version 5) and currently going through the Survival Shooter tutorial. The first part of setting up the environment yields some very strange lighting/shadow glitches. When adding the environment prefab, and then the light-prefab, everything looks as it should at first. Light and shadows look perfect...until the baking process completes. Then the scene is rendered with weired shadows all over the scene. Searching the forums i found one... Survival Shooter project baked lighting/shadow issue

  • Issue#372962: Unity - Issue with GearVR development after exporting as Google Android Project

    I'm new to Unity development. So, I would like to say sorry if my question is worthless for a thread. I started learning to develop an application in Unity for GearVR. In my scenario, I want to export Unity app as Google Android Project to Eclipse for further development. In Eclipse, I pass a message to a function in Unity through Sendmessage(). My first step was to develop the application and running in Note4 without enabling "Virtual Reality Support". It worked fine. However, later I... Issue with GearVR development after exporting as Google Android Project

  • Issue#1174755: Unity - Blank screen when starting new project.

    I'm using unity 5.4.0f3 (64-bit), I can load a project up fine, all works as it should, but when I start a new project I am presented with this:

  • Issue#1715: Unity - 2D Level Menu Issue!

    Hello there devs! I am making a 2d game and i just created my level select menu but i seem to be facing a problem.When the player starts, level 1 is automatically unlocked and the player needs to finish it in order to get to level 2.So when level 1 is finished i set in playerprefs the ("UnlockedLevel") parameter to 2 and so on so that the next level unlocks.But, i just realized that if the player pressed on level 1 and then somehow he goes back to the levelmenu scene without finishing it,... 2D Level Menu Issue!

  • Issue#1720: Weird issue with Sprite Kit project

    I want to have a little play around with Sprite Kit, just for fun really. I decided that I would like to target OS X initially. I've tried building and running the default Sprite Kit template project. I have made no changes to it. It builds with no errors, but when the product is run, the graphics in the window are completely corrupted. This is supposed to be a few spinning spaceships. The lumps of stuff do spin, but they don't look anything like a ship:... Weird issue with Sprite Kit project

  • Issue#1793: Unity - Vertex/Fragment shader : issue with alpha blending

    Hi. I am having a hard time figuring out an issue I have with a simple alpha blending shader (I had the same kind of issue with alpha test). Here are a few pictures so you get the basic idea : View attachment 170683 View attachment 170684 By simply moving the camera back and force, my shader kind of switch between being displayed and not. These screens are from the Editor, but I have the same issue In Game. However, In Game, another issue comes up :... Vertex/Fragment shader : issue with alpha blending

  • Issue#1839: Unity - iTween issue

    Hi, I got error on the console about this line of code and don't understand how to solve it, anyone can help please ? iTween.ScaleTo(tailleDistance,iTween.Hash("x",15,"y",15,"z",15,"time",1.6,"easetype",iTween.EaseType.easeInOutCubic)); Regards,

  • Issue#2461: Unity - Starting Microphone failed. result=25 (Unsupported file or audio format.)

    Hi Guys, I seem to be getting this error while starting to record from a Microphone. Starting Microphone failed. result=25 (Unsupported file or audio format.) Couldn't find any help on it online.Recording code is fairly standard audio.clip = Microphone.Start(selectedDevice, true, 10, maxFreq);//Starts recording Works fairly fine on most computers. Having an issue with a couple of laptops, Windows based. Any idea why this might occur? Thanks in advance.

  • Issue#2470: Unity - Random Editor issue..5.3.1.2 | seems VS 2016 is causing editor to turn all warnings into err

    It happens in all my projects, and it only happens after I open VS (double click on script), make a script change, hit save..I can fix 'one' of the errors(warnings), unity re compiles...and Editor comes back to normal..for awhile..then back to that behavior,,, This is blocking my development chi....(I could fix every single warning)... here is the thing..under 'preferences', attach to editor...I can not Turn that Off...EVER.... I unchecked it, restart unity...it is active again...(that is... Random Editor issue..5.3.1.2 | seems VS 2016 is causing editor to turn all warnings into errors..

  • Issue#2648: Unity - Correct way to export a project from PC to Mac

    I went to the commands and I did the export package in the assets command, and then exported all of the assets from the PC and then went to the Mac and imported the package and all of the assets in. But when I open up the project ,and then the scene Unity. crashes after a minute or two. I have read that you can also just copy the entire project from the PC and open it on the Mac Anyone have a method that works? Thanks

  • Issue#2738: Unity - Project Metal RPG - devlog

    View attachment 169362 Hi Unity people ! I'm Pierre, a french developer, I work on an indie game for several months now and I've decided to start a devlog here in order to have some feedback and to share my experience with Unity. Project Metal is a party-based non-linear RPG set in a futuristic post-apocalyptic world with an emphasis on vehicles. Combat uses a tactical real-time with pause system in which positioning and coordinating attacks is the key to success, the game... Project Metal RPG - devlog

  • Issue#2892: Unity - Project not responding on my Mac after transfer from windows

    Hello, I have been working on my project on my Windows PC , I am finally at the point where I can test it on my iPad ,my project is working perfectly on my Windows PC. I can exchange the program to my 2 Nd windows Pc no problems there. When transfer my project to my Mac and open up my project it does nothing and starts the responding mode. I can create a new project on my Mac with no problems either. If any one has experienced this problem before or simply might know the problem please... Project not responding on my Mac after transfer from windows

  • Issue#3038: Unity - Object counter issue: not working

    I am trying to make a script that counts objects in a list that are already active, I want my activeAmount to increase by 1 whenever a gameobject in the array is set to false, however I seem unable to. So far it either increases by 1 and then doesn't change, or it continuously increases without stop, any help is appreciated. I couldn't find any other question posted that dealt with this. Code (CSharp):  using UnityEngine; using UnityEngine.UI; using System.Collections; using... Object counter issue: not working

  • Issue#3257: [1st Person RPG Tutorial Series] InfinityPBR.com [Episode 10 is Up! Unity Project Included!]

    InfinityPBR.com Presents First Person RPG Tutorial​My favorite game ever is Might & Magic VI, from 1998. It's a 1st person RPG with a, for it's time, unique system of real-time exploration and turn-based fighting. Now that I make games and stuff,... [1st Person RPG Tutorial Series] InfinityPBR.com [Episode 10 is Up! Unity Project Included!]

  • Issue#3977: Unity - Unet server using Web Sockets has performance issue

    I am experiencing CPU usage issue when running Unet server (as Windows desktop build) with and without checked option "Use Web Sockets". It looks like the build is 20-30x slower with Web Sockets and profiler does not show nothing interesting. Do you experience same behaviour? Is it known issue?

  • Issue#3984: Can't upgrade project to Unity 5.3: Unity error

    Hi, I just tried to upgrade, waited for 2 hours for my project to upgrade untill the progress bar was almost to its end. Just to discover I get an error:"Error, do you want to debug the error in visual studio?", well I tried, but I had no idea what to do so I closed and tried again. Thankfully the progress bar started again about where it left but the same error. I opened another project which upgraded ok and now I tried it again. I get this error: "The Unity editor isn't working anymore".... Can't upgrade project to Unity 5.3: Unity error

  • Issue#4346: [RESOLVED] Win10 UWP - Unity 5.2 System.Runtime issue

    Cannot build a Win10 UWP Unity 5.2 project in VS2015 (14.0.23107.0 D14REL). Cannot resolve Assembly or Windows Metadata file 'System.Runtime.dll' Here is what is included in the csproj file that gets created from Unity: <Reference Include="System.Runtime"> <HintPath>C:\Users\[MYLOGIN]\.nuget\packages\System.Runtime\4.0.20\ref\dotnet\System.Runtime.dll</HintPath> </Reference> The file exists at that location. In VS2015, in the Object Browser, I can see System.Runtime and the... [RESOLVED] Win10 UWP - Unity 5.2 System.Runtime issue

  • Issue#4389: Unity - What is the Correct way to export a project from PC to Mac

    I went to the commands and I did the export package in the assets command, and then exported all of the assets from the PC and then went to the Mac and imported the package and all of the assets in. But when I open up the project ,and then the scene Unity. crashes after a minute or two. I have read that you can also just copy the entire project from the PC and open it on the Mac Anyone have a method that works? Thanks

  • Issue#4896: Unity - Social Api issue

    Greetings! I have an issue with IOS Game Center. 1. Social.ReportProgress doesn't work. It calls !success everytime 2. GameCenterPlatform.ShowLeaderboardUi( id, tamescope) always shows all my leaderboards, but i need to open only specific board with its ID. 3. Localuser.LoadAchievements() always return empty IAchievement[] achievements with lenght == 0 All leaderboards and achievements are created in ITunes Connect and tested directly with xcode and with testflight with different users.... Social Api issue

  • Issue#5235: Unity - Load terrain into built project

    Hi I was wondering, how do you create a map/terrain and load it in to the project after it was built? For example, I create a game, I build the game and play it and it is boring, now I create a new map/terrain in Unity3D and want to load the map by just copying it to the map folder of the game and the next time I play my game the map will load automatically into the game without to rebuild the whole project again. For those who knows the game Warcraft 3, you can add additional maps into... Load terrain into built project

  • Issue#5343: Unity - Tree creator bark material issue

    I'm having an issue with the tree creator. When I select a bark material for a branch, the texture is clamped (see the image). The texture itself is 1024x1024 and is set to Wrap mode: Repeat. It works without this issue elsewhere. What am I missing? View attachment 100512

  • Issue#5724: Unity - Maze War: Open Source Project

    Hey everyone! I'm currently working on a pixel perfect recreation of the 1977 version of Maze War for the Xerox Alto machine. Maze War was the first ever multiplayer first person shooter, and unlike old FPS games like battlezone, I think the graphic style is still quite appealing. It uses the original 606x808 resolution of the Alto Machine, although you can full screen it with large black bars on either side. Here's a screenshot: Here's the... Maze War: Open Source Project

  • Issue#5912: Unity - Unlocking assets with a virtual currency in my project purchased in the Asset Store

    Hey Guys, We believe that the asset store is a fantastic tool to help projects get started and actually move forward. We are the former developers of Project Atmosphir, a very ambitious UGC game that was created many years ago using unity 2! and scaling all the way to Unity 3.5 In fact we were speakers at the Unite 2010 when the Asset Store was introduced/launched. Anyway, our current project Voxelus (www.voxelus.com) which is built on top of the latest... Unlocking assets with a virtual currency in my project purchased in the Asset Store

  • Issue#6025: Unity - I need help with my project

    My project is a RTS with first personal perspective ( like a project called Flagship ) , it's is a sci-fi with mechs and space ships but the game focus is the battles ( like Total War ) , how I can do this ? Another question is , my game will have 3 campaings , how I can do this ? Can be best I looking for a team ?

  • Issue#6132: Unity - particle collision 2d never stop colliding, help need to solve this issue

    hi, i'm working on a 2d game and i'm using the new particle collision 2d available in the new unity 5.3.1 (i'm using patch 1), my particle is colliding in the right way with my player character, but after the first collision, the particle remain colliding, don't know why, this is the code that i'm using to detect the collision: Code (csharp):     public int[] DamageAmount = new int[3];   public float[] RestoreTime = new float[3];     private PlayerHealth PlayerScript;   private bool bBurned = false;... particle collision 2d never stop colliding, help need to solve this issue

  • Issue#6287: Issue with Trail renderer in Unity 5.3.x

    Hi, I am trying to render trails in Unity 5.3.x and i get two issues: 1. In Forward rendering mode the Trail flickers constantly and most of the trails are invisible half of the time 2. In deferred some work as supposed, others dont appear and others work half way (sometimes appear, sometimes not) The same scene in forwards rendering may show a flickering trail group and changing to deferred on the fly fixes it and looks great (in other scenes does not happen that well and both forward... Issue with Trail renderer in Unity 5.3.x

  • Issue#6288: Unity - [1.3.6] Asset Hunter (Removes unused assets from project)

    Hi all in 2011 i wrote a blog post on how to get a list of all unused assets in your Unity project. I released the source code for free, but quite a few people suggested to me that I could release it to the asset store. And now finally almost 4 years after I finally got around to make full rework of the tool, making it more robust, feature rich and user friendly. Asset Hunter is a tool that analyzes your buildlog/scenes and gives you an easily understandable overview over unused asset in... [1.3.6] Asset Hunter (Removes unused assets from project)